Bubble Shooter Soccer 2

Bubble Shooter Soccer 2

Bubble Shooter Soccer 2 is a long-awaited second sequel to the legendary Bubble Shooter Soccer game. This unique bubble shooter game takes the players into a soccer stadium to enjoy the passion of soccer together with their favourite Bubble Shooter gameplay. The stadium is full, the lights are on, the pressure is on! What is the highest score you can achieve? Master your your technique and become a champion!

Instructions: Play Bubble Shooter Soccer 2 Like a Pro

Use the mouse or your finger to aim and shoot balls onto the pitch. Pop two or more balls by hitting them with a ball of the same color. The more balls you pop, the more points you get. Failing to pop any balls will earn you a foul. After several fouls, a new line of balls will be added to the pitch as a penalty. Score as many points as possible and and become a champion!

What is the name of the studio responsible for this game?

The primary developer of this game is SOFTGAMES – Mobile Entertainment Services GmbH.

Did the game use any specific runtime or engine for cross-platform compatibility?

The game development framework used for this game is Javascript.

Does the game show any form of blood?

Yes, Bubble Shooter Soccer 2 features graphic depictions of blood.

What classification best describes this game?

This game fits best in the Bubble Shooter genre.

What are the notable tags for this game?

The tags that best summarize the gameplay of this game are: arcade, ball, bubble, singleplayer.

Does this game target any particular gender?

The game targets Male.

Does the game support mobile platforms?

Yes, Bubble Shooter Soccer 2 is responsive on mobile devices.

Is the game recommended for kids?

No, Bubble Shooter Soccer 2 is not designed for young audiences.

Who is the target age group for Bubble Shooter Soccer 2?

The game is designed for the Adults, Seniors age demographics.

Does the game contain any content that could be considered cruel?

Yes, Bubble Shooter Soccer 2 features cruel elements.
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